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Your portfolio plays a key role in determining your suitability to study Game Art BA (Hons) at 51Âþ». It should reflect on the breadth of your capabilities and provide an insight into your skills as an artist.
Game Art BA (Hons) is practice-based and professionally accredited by ScreenSkills. We have been awarded Unreal Engine Academic Partner status in recognition of the teaching excellence on the course, the content’s relevance to industry standards and the high quality of student work.
Your portfolio should indicate that you have the skills to meet the demands of the course as well as provide a visual journey that demonstrates the logical progression of your ideas and creative ability. It should also showcase an understanding of composition, planning and perspective. The development stage of a project is just as important as the final idea, so we'd like to see examples of you exploring ideas and developing designs.
This guidance outlines specific aspects for you to consider whilst preparing your portfolio, as well as specific requirements that we hope to see in your digital portfolio when applying to study Game Art BA (Hons) at 51Âþ».
Traditional drawing
Digital work
Sketchbooks
Portfolio advice
Hear from Subject Group Leader Dan Morley and our other creative design academics as they share their top tips for what to include in your portfolio.
We believe that the quality of work in a portfolio is more important than the quantity, so we are most keen to see the work that demonstrates your full potential as an artist.
It must include a full range of personal artwork, coursework and sketchbooks, enabling us to fully assess your capabilities. Do not miss out other personal creative activities you have developed that might be important to support your application.
Essential
Desirable
We are also looking for evidence of good and original visual communication skills and an inquisitive mind. We encourage you not to have work that is purely a copy of fan art, photographs, film stills and other artist’s work. We would like to see your own artwork - the use of AI-generated concepts and/or digitally manipulated images of other artist's work are not acceptable.
This shows us your ability to absorb visual information, and communicate physical form in 2D, a vital skill for a game artist.
If you have used 2D or 3D software, please include screenshots of examples of your work. We would encourage you to show work based on character and environment design. Work should investigate an interest in line, tone and colour.
We are looking for enthusiastic artists, so we would recommend that you include examples of work done in your own time, in addition to school or college projects, to give us an idea of your motivation and passion. It is recommended that you allow us to see your full capabilities as a game artist.
Your digital portfolio will then be reviewed by our experienced programme academics, who may contact you for further work if necessary.
If you have any questions about your digital portfolio, please contact our Applicant Events Team who will be happy to help you.
E: applicantevents@dmu.ac.uk
Submit your digital portfolio